Python 3 is here and the sky is not falling

James Bennett, a long-time Python developer, blogger, and contributor to Django, recently wrote a nice post about the “end” of Python 2.x, entitled “Variations on the Death of Python 2.” It’s a great read for anyone who, like me, has been in the Python community a long time.

I’ve been a Python user since the early 2.x days, first discovering Python in a print copy of Linux Journal in the year 2000, where a well-known open source developer and advocate described his transition from Perl to Python. He wrote:

I was generating working code nearly as fast as I could type. When I realized this, I was quite startled.

An important measure of effort in coding is the frequency with which you write something that doesn’t actually match your mental representation of the problem, and have to backtrack on realizing that what you just typed won’t actually tell the language to do what you’re thinking. An important measure of good language design is how rapidly the percentage of missteps of this kind falls as you gain experience with the language. When you’re writing working code nearly as fast as you can type and your misstep rate is near zero, it generally means you’ve achieved mastery of the language.

But that didn’t make sense, because it was still day one and I was regularly pausing to look up new language and library features!

This was my first clue that, in Python, I was actually dealing with an exceptionally good design.

Python’s wonderful design as a language has always been a source of inspiration for me. I even wrote “The Elements of Python Style”, as an ode to how good Python code, to me, felt like good written prose. And, of course, many of my personal and professional projects are proudly Python Powered.

python-powered

Thus, I was always a little worried about the Python 2 to 3 transition. I was concerned that this one big risk, taken on by the core team, could imperil the entire language, and thus the entire community. Perl 5 had embarked on a language schism toward Perl 6 (now Raku), and many believe that both communities (Perl 5 and Raku) became weaker as a result.

But, here we are in 2020, and Python 2 is EOL, and Python 3 is here to stay. A lot of the internet debates about Python 2 vs Python 3 (like this flame war on lobste.rs) now seem to boil down to this question: was Python 3 a good idea, in retrospect?

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JavaScript: The Modern Parts

In the last few months, I have learned a lot about modern JavaScript and CSS development with a local toolchain powered by Node 8, Webpack 4, and Babel 7. As part of that, I am doing my second “re-introduction to JavaScript”. I first learned JS in 1998. Then relearned it from scratch in 2008, in the era of “The Good Parts”, Firebug, jQuery, IE6-compatibility, and eventually the then-fledgling Node ecosystem. In that era, I wrote one of the most widely deployed pieces of JavaScript on the web, and maintained a system powered by it.

Now I am re-learning it in the era of ECMAScript (ES6 / ES2017), transpilation, formal support for libraries and modularization, and, mobile web performance with things like PWAs, code splitting, and WebWorkers / ServiceWorkers. I am also pleasantly surprised that JS, via the ECMAScript standard and Babel, has evolved into a pretty good programming language, all things considered.

To solidify all this stuff, I am using webpack/babel to build all static assets for a simple Python/Flask web app, which ends up deployed as a multi-hundred-page static site.

One weekend, I ported everything from Flask-Assets to webpack, and to play around with ES2017 features, as well as explore the Sass CSS preprocessor and some D3.js examples. And boy, did that send me down a yak shaving rabbit hole. Let’s start from the beginning!

JavaScript in 1998

I first learned JavaScript in 1998. It’s hard to believe that this was 20 years — two decades! — ago. This post will chart the two decades since — covering JavaScript in 1998, 2008, and 2018. The focus of the article will be on “modern” JavaScript, as of my understanding in 2018/2019, and, in particular, what a non-JavaScript programmer should know about how the language — and its associated tooling and runtime — have dramatically evolved. If you’re the kind of programmer who thinks, “I code in Python/Java/Ruby/C/whatever, and thus I have no use for JavaScript and don’t need to know anything about it”, you’re wrong, and I’ll describe why. Incidentally, you were right in 1998, you could get by without it in 2008, and you are dead wrong in 2018.

Further, if you are the kind of programmer who thinks, “JavaScript is a tire fire I’d rather avoid because it lacks basic infrastructure we take for granted in ‘real’ programming languages”, then you are also wrong. I’ll be able to show you how “not taking JavaScript seriously” is the 2018 equivalent of the skeptical 2008-era programmer not taking Python or Ruby seriously. JavaScript is a language that is not only here to stay, but has already — and will continue to — take over the world in several important areas. To be a serious programmer, you’ll have to know JavaScript’s Modern and Good Parts — as well as some other server-side language, like Python, Ruby, Go, Elixir, Clojure, Java, and so on. But, though you can swap one backend language for the other, you can’t avoid JavaScript: it’s pervasive in every kind of web deployment scenario. And, the developer tooling has fully caught up to your expectations.

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Shipping the Second System

After initial product-market fit and during a period of rapid customer adoption, the Parse.ly team embarked upon the task of re-envisioning its entire backend technology stack. The goal was to build upon the learnings of more than 2 years delivering real-time web content analytics, and use that knowledge to create the foundation for a scalable stream processing system that had built-in support for fault tolerance, data consistency, and query flexibility.

Parse.ly continued to run this new system successfully in production for many years after it shipped. Here’s what we learned about designing, building, shipping, and scaling the mythical “second system”.

The Second System Effect

But why re-design our existing system? This question lingered in our minds a few years back. After all, the first system was successful. And I had the lessons of Frederick Brooks accessible and nearby when I embarked on this project. He wrote in The Mythical Man-Month:

Sooner or later the first system is finished, and the architect, with firm confidence and a demonstrated mastery of that class of systems, is ready to build a second system.

This second is the most dangerous system a man ever designs.

When he does his third and later ones, his prior experiences will confirm each other as to the general characteristics of such systems, and their differences will identify those parts of his experience that are particular and not generalizable.

The general tendency is to over-design the second system, using all the ideas and frills that were cautiously sidetracked on the first one. The result, as Ovid says, is a “big pile.”

Were we suffering from engineering hubris to redesign a working system? Perhaps. But we may have been suffering from something else altogether healthy — the paranoia of a high-growth software startup.

I discuss Parse.ly’s log-oriented architecture at Facebook’s HQ for PyData Silicon Valley, with Parse.ly’s VP of Engineering, Keith Bourgoin.

Our product had only just been commercialized. We were a team small enough to be nimble, but large enough to be dangerous. Yes, there were only a handful of engineers. But we were operating at the scale of billions of analytics events per day, on-track to serve hundreds of enterprise customers who required low-latency analytics over terabytes of production data. We knew that scale was not just a “temporary problem”. It was going to be the problem. It was going to be relentless.

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What’s the best part about being a software engineer?

I wrote this in response to the question, “What’s the best part about being a software engineer?” It was originally posted to Quora, but I figured Quora might disappear from the web someday. So here is my response, for posterity:

Being a software engineer gives you access to the only career choice where you can simultaneously rid the world of a problem, create a scalable business, satisfy a personal creative hunger, and have an effect on millions of people’s lives. That is the career choice of founding a software product company.

And today, you can do this with comparatively little personal capital investment than times in the past.

There’s nothing like it. I wrote about my path to this realization in my essay, “What One Does”.

I also believe software engineering, per se, (that is, coding) is an extremely fun activity. Software design is complex, multi-disciplinary, and demanding. The web and open source have created an incredible sense of community and shared wisdom around this activity. In my view, we’re lucky to be able to be compensated in any way for doing it. I’d do it for free.

Update from the future in 2025: I still feel the same way.