Sarchasm

So I read this post on /. about Nintendo Revolution’s new controller design. Not that I really care about this kind of stuff (I don’t even play console games), but this post caught my eye.

Look, you have to understand. If you want to be a “Halo Killer” (and every single game is a halo killer, these days! Don’t bother judging the game on its own merits. The only question is, does it kill Halo?), you have to match the control scheme that made Halo popular. And that control scheme is: A clumsy replication of PC FPS controls shoehorned into a Dual Shock II workalike format.

After all, everyone knows that what made Halo popular was the radical and unnatural retraining that is required when you take a control scheme that was designed and perfected for a mouse and keyboard, and just jam it unceremoniously underneath two thumb-controlled joysticks and a maze of randomly positioned multicolored buttons. Unless Nintendo can replicate that kind of hand-eye coordination dissonance, they’ll never get anywhere with their Halo killing, I mean console, business. My suggestion: They should duct-tape a cinderblock to the Revolution remote. Then everyone will just eat it right up!

Someone then dumbwittedly replied,

why the hell would retraining yourself to a new control system make a game more popular? people get way too worked up about controllers and how much they think they suck at console FPSes. Trust me, I play enough Counterstrike to count myself as a PC gamer, and I have little-to-no problems dealing with a gamepad. You adapt and you do fine.

He just doesn’t get it. But what I loved is that someone then pointed out this being a classic example of sarchasm. That is, a coined word to mean “the gulf between the author of sarcastic wit and the person who doesn’t get it.” I think I’ll use that in the future.

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