Fully Distributed & Asynchronous

A new communication model for teams.

Background

What is Parse.ly?

Analytics for digital storytellers.

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A product

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A tech stack

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A team

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This talk is on our distributed team. It's what we've learned about work and communication in a growing tech startup.

Open Plan vs Open Source

15 years ago

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Developer Locations

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Spolsky

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"Hire smart people, and they will produce good stuff that you can sell and make money off. Then everything else follows."

Spolsky on Collaboration

Spolsky's "Bionic Office" (2003)

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Private Office Floor Plan (2003)

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New Fog Creek Office (2008)

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Parse.ly "Office" (2014)

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Home Office Ingredients

(optionals: Chromebox, whiteboards, coffee machine, coworking desk rental, shaded outdoor workspace)

Team Locations

Our Manifesto

Scaling Teams

Brooks's law

"Adding manpower to a late software project makes it later."

Software projects are often:

Brooks's formula

Communication in groups scales poorly:

>>> paths = lambda n: n * (n - 1) / 2

In 2012, our 8-person team had:

# 8 * (8 – 1) / 2
>>> paths(8)
28

In 2014, our 24 employee company has:

# 24 * (24 – 1) / 2
>>> paths(24)
276

Takeaway

It’s 10X more difficult to communicate, even though our company is only 3X as big.

Why "surgical" teams?

# 4 * (4 – 1) / 2
>>> surgical = paths(4)

# 16 * (16 – 1) / 2
>>> full = paths(16)

>>> full / surgical
20

A 4-person surgical team communicates 20X more efficiently than the 16-person team of which it is a part.

Distributed Teams

Defining "Fully Distributed"

Note

I don’t really think any one of these models is “better” than the other.

Like their equivalent software designs, they involve a series of trade-offs.

Defining "Asynchronous"

Beating Brooks's Law

An analogy: the CAP Theorem.

If everyone is coordinating, no one is acting.

All about action

"The world responds to action, and not much else."

Can we have a proper compromise?

An "Eventually Coordinated, Always Acting" team?

Yes, I think we can.

Note

By analogy: I believe you can't beat the CAP Theorem, but you can build a system where CAP doesn't matter as much.

Likewise, I don't think you can beat Brooks's Law.

But, you can build a team where Brooks's Law matters less.

Guidelines

Limit Bad Meetings

Purpose Good Meeting Bad Meeting
Engage Team 1:1 All-Hands
Show Progress Demo Session Iteration Status
Fix Prod Issues War Room Post-Mortem
Spur Creativity Happy Hour Brainstorming
Keep Cadence Retrospective Backlog Review
Mentor Code Walkthru Pairing*
Create Clarity Show-and-Tell N/A
Reduce Bus Factor Knowledge Share N/A

Use Good Tools (1)

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Use Good Tools (2)

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Use Good Tools (3)

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Use Good Tools (4)

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Have a Daily Cadence

Have a Weekly Cadence

Know Your Company Updates, E-mail Group Threads

Know Your Company

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Demo Day

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Happy Hour

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Plan Monthly

Catalysts

"A person that precipitates an event."

Engineers or designers who have management-as-a-skill.

Management-as-a-role does not exist.

Help, don't tell. Catalysts help others do their best work; they don't tell others what to do.

Optimize for Team Flow

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The Human Factor

Office Pro's

Note

In vertical teams, "face time" means a pressure to always be "in the office".

Encourages a 9-to-5 mentality at odds with creative output.

Work-irrelevant personal issues (e.g. hygiene, nervous ticks) are amplified.

Face-to-face meetings are often unproductive in real terms, but can feel productive.

Employees feel unproductive when not in the office; breeds inflexibility.

In horizontal teams, each office location forms a distinct company culture.

Breeds "fiefdom" that is often unaligned with organizational purpose.

Narrow communication channel between offices is treated as second-class.

Real-world artifacts (e.g. whiteboards, hand-written notes, f2f meetings) hidden from other offices.

Encourages "out-of-band" communication.

Distributed Con's

Note

Due to human nature, distributed "technopresence" not an emotional substitute for colocated "physical presence".

Harder to build true camraderie.

Mentorship is less frequent because in offices, this often happens informally and/or serendipitously.

Full-time work-from-home (without adequate social substitutes) can feel isolating despite technopresence.

Writing, as a skill, becomes more important than your job description might suggest.

Counter-intuitively, distributed employees "kid around" a lot less.

Focus on work product fosters an in-the-trenches (tactical) mentality, rather than a blue sky (strategic) one.

Employees don't "let their guard down" often, as might happen during a work happy hour or a 1:1 "hallway meeting" with a manager.

Collaboration processes will follow the best practices of the open source community, which are admittedly programmer-centric (e.g. Github).

Destin Retreat: 4 people (2011)

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Austin Retreat: 7 people (2011)

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New York Retreat: 11 people (2012)

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Savannah Retreat: 13 people (2013)

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Charleston Retreat: 16 people (2013)

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Montreal Retreat: 24 people (2014)

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Hackathons

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Mixing digital and physical

Conclusion

Work is about the product, not "time in the chair".

Overcoming n-to-n communication is a challenge, but digital tools can help.

Infrequent meetings and asynchronous communication allow people to focus on their work.

The web is now the office. The physical office is just Yet Another Internet Cafe.

Distributed teams can make great products through radical transparency and human trust.

Interested?

Questions?

Parse.ly:

Me:

Appendix

Books (1)

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Drive: The Surprising Truth About What Motivates Us

by Daniel H. Pink

Books (2)

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The Year Without Pants: Wordpress and the Future of Work

by Scott Berkun

Books (3)

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Remote: Office Not Required

by Jason Fried